1. CTRL, SHIFT, S = Saves objects to games folder
2. SHIFT, SPACE = Turns off helpers
3. CTRL, F = Unfreezes frozen objects
4. CTRL, H = Unhide hidden objects
5. DB = Opens up “data base view”
Ashley Fuchs BENV2423
Monday 5 August 2013
3 different ways of moving around a level
1. Actual movement
“A” = left
“D” = right
“W” = forward
“D” = backward
“Q” turns off the option to move through objects
2. Right click for different viewpoints in same area, Hold shift to move faster, Scrolling on mouse zooms in and out
3. Go To Position” retrieves users locations coordinates
2. Right click for different viewpoints in same area, Hold shift to move faster, Scrolling on mouse zooms in and out
3. Go To Position” retrieves users locations coordinates
Tips and Tricks related to Sandbox User Interface
1. CTRL G turns on game mode
2. “Go To Position” retrieves your locations coordinates
3. When using the Editor, user works in X,Y,Z coordinates
4. To isolate objects, type their name into the “search box”
5. “Terrain collision toggle” prevents camera only following terrain surface
6. Users can move around their level faster by changing the speed in the input box to a higher number
7. “Lock selection” restricts the user to working on the one object they have selected
8. “AI Physics” puts the user into game mode, however the level is still editable
9. “Rollup Bar” on the right allows the user to create vegetation and edit terrain
10. Perspective can be changed in layout settings, and specifically in “configure layout” a user can customise their level while still in first-person perspective
2. “Go To Position” retrieves your locations coordinates
3. When using the Editor, user works in X,Y,Z coordinates
4. To isolate objects, type their name into the “search box”
5. “Terrain collision toggle” prevents camera only following terrain surface
6. Users can move around their level faster by changing the speed in the input box to a higher number
7. “Lock selection” restricts the user to working on the one object they have selected
8. “AI Physics” puts the user into game mode, however the level is still editable
9. “Rollup Bar” on the right allows the user to create vegetation and edit terrain
10. Perspective can be changed in layout settings, and specifically in “configure layout” a user can customise their level while still in first-person perspective
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